Minecraft PE Mob Battles Mod
In Mob Battles, you can create fantastic and interesting fights using these sticks, or modify entity's equipment. Such as creating a A skeleton riding a spider vs a Pillager riding a Ravager! You can edit entity components like Scale, health, Movement and Name.
Kill Entity
This stick will kill the desired entity by just hit it. It is useful if you are bored of the fight you're watching or you just wanna kill an entity that has a lot of HP.
Raid Stick and Raid Initializer
Raid Stick allows you to make a group of entities destinated to attack another entity. Maximum number of entities are 10, and it is disregard relationship! You can make any mob attack their own kind!
Raid Initializer is used to initialize the raid (it will get the entities you hit with Raid Stick)
Debug Stick
Allows you to modify some entity components like health, movement, variant, ect. Allows you to execute command using the entity context "@s". You can add some mob effecs to the entities.
Tames Setter
Tames the selected entity. Entity must have "Minecraft:tameable" or "Minecraft:tamemount" component. Which means you can only tames the mobs like wolf, pig, horse, etc.
Rider Setter
Starts a riding for entities. The first entity you select will be the "mount"/"ride", this entity gotta have "minecraft:rideable" component and then the next entity will be the rider and it gotta be a valid rider e.g: Pig (mount) -> Zombie (rider)
Target Setter
Target Setter makes 2 entities fight each other. However entities who don't have AI behavior attacks won't be affected, you can’t let chicken fight with pig. And due to API changes, entities must have "minecraft:behavior.hit_by_target" otherwise the stick won't get any effect (This is because some people use custom entities, if the custom entity does not have this component you can add it and it will work)
Equipment Editor
Useful when you need to edit, modify or add items in [ Mainhand, Offhand, Head, Chestplate, legs, feet ] slots.